{
“Browser”: {
“Icon”: “”, ///服务器图标,可使用图床上传图片,将图片地址放置上去即可,推荐图床:https://tc.tyteam.cn//
“Thumbnail”: “”, ///服务器小图标,可使用图床上传图片,将图片地址放置上去即可,推荐图床:https://tc.tyteam.cn//
“Desc_Hint”: “<color=#FFFF66>颜色字体显示“, ///服务器详情页的顶部标语//
“Desc_Full”: “<color=#FFFF66>颜色字体显示“, ///服务器详情页右下角比内容//
“Desc_Server_List”: “”, ///服务器搜索列表下面的内容//
“Login_Token”: “” ///服务器登陆密钥//
},
“Server”: {
“VAC_Secure”: true, ///VAC系统,true开启,false关闭//
“BattlEye_Secure”: true, ///战眼系统,true开启,false关闭//
“Max_Ping_Milliseconds”: 750, ///最大延迟750MS超过则踢出游戏//
“Timeout_Queue_Seconds”: 15.0, ///超时队列15s//
“Timeout_Game_Seconds”: 30.0, ///游戏内超时30秒自动退出//
“Max_Packets_Per_Second”: 50.0, ///最大连接包数//
“Enable_Kick_Input_Spam”: false,
“Enable_Kick_Input_Timeout”: false,
“Chat_Always_Use_Rich_Text”: false, ///聊天使用富文本//
“Validate_EconInfo_Hash”: true,
“Validate_MasterBundle_Hashes”: true
},
“UnityEvents”: {
“Allow_Server_Messages”: false, ///允许服务器消息//
“Allow_Server_Commands”: false, ///允许服务器命令//
“Allow_Client_Messages”: false, ///允许客户端消息//
“Allow_Client_Commands”: false ///允许客户端命令//
},
“Easy”: { 这个难度对应服务器难度中的Easy,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config
“Items”: {
“Spawn_Chance”: 0.3, ///地图物资刷新//
“Despawn_Dropped_Time”: 1800.0, ///掉落刷新时间,单位秒//
“Despawn_Natural_Time”: 1800.0, ///掉落自然刷新时间,单位秒//
“Respawn_Time”: 1800.0, ///重新生成新的时间,单位秒//
“Quality_Full_Chance”: 0.15, //物品品质机率1.0为最大//
“Quality_Multiplier”: 1.0, //物品生成满品质的概率1.0为最大//
“Gun_Bullets_Full_Chance”: 0.1, 直接得到满子弹枪的概率(百分数)
“Gun_Bullets_Multiplier”: 0.7, 刷新的枪弹药倍数
“Magazine_Bullets_Full_Chance”: 0.1, 刷新的弹匣满子弹概率
“Magazine_Bullets_Multiplier”: 0.5, 刷新的枪弹药倍数
“Crate_Bullets_Full_Chance”: 0.4, 刷新满弹盒的概率(百分数)
“Crate_Bullets_Multiplier”: 1.0, 刷新的药盒弹药倍数
“Has_Durability”: true 是否有耐久(关闭为物品无耐久)false为无耐久
},
“Vehicles”: {
“Has_Battery_Chance”: 0.25, 有电池的概率 1.0位最大
“Min_Battery_Charge”: 0.1, 最小有电池概率 1.0位最大
“Max_Battery_Charge”: 0.5, 最打有电池概率 1.0位最大
“Has_Tire_Chance”: 0.5, 有轮胎概率 1.0位最大
“Respawn_Time”: 3600.0, 载具刷新时间(设置为1载具爆炸后消失)
“Unlocked_After_Seconds_In_Safezone”: 3600.0, 在车辆中解锁几秒钟后,可能会被刷新
“Armor_Multiplier”: 1.0, 护甲倍数(越低越耐打0.0为无敌)
“Child_Explosion_Armor_Multiplier”: 1.0,
“Gun_Lowcal_Damage_Multiplier”: 1.0, 被枪攻击所造成的伤害,1.0正常 数值越低造成伤害越低
“Gun_Highcal_Damage_Multiplier”: 1.2, 枪支伤害倍数
“Melee_Damage_Multiplier”: 1.0, 近战伤害倍数
“Max_Instances_Tiny”: 4,
“Max_Instances_Small”: 8,
“Max_Instances_Medium”: 16,
“Max_Instances_Large”: 32,
“Max_Instances_Insane”: 64
},
“Zombies”: {
“Spawn_Chance”: 0.5, 生成概率
“Loot_Chance”: 0.7, 普通僵尸生成概率
“Crawler_Chance”: 0.1, 爬行僵尸生成概率
“Sprinter_Chance”: 0.1, 冲刺僵尸生成概率
“Flanker_Chance”: 0.05, 隐身僵尸生成概率
“Burner_Chance”: 0.05, 燃烧僵尸生成概率
“Acid_Chance”: 0.05, 吐酸僵尸生成概率
“Boss_Electric_Chance”: 0.0001, 电BOSS生成几率
“Boss_Wind_Chance”: 0.0001, 风BOSS生成几率
“Boss_Fire_Chance”: 0.0001, 火BOSS生成几率
“Spirit_Chance”: 0.0,
“DL_Red_Volatile_Chance”: 0.0,
“DL_Blue_Volatile_Chance”: 0.0,
“Boss_Elver_Stomper_Chance”: 0.0, BOOS践踏几率
“Respawn_Day_Time”: 360.0, 白天生成时间
“Respawn_Night_Time”: 30.0, 夜晚生成时间
“Respawn_Beacon_Time”: 0.0, 尸潮刷新时间
“Quest_Boss_Respawn_Interval”: 600.0, BOSS重生时间 秒
“Damage_Multiplier”: 1.0, 伤害倍数(越低伤害越低)
“Armor_Multiplier”: 1.0, 护甲倍数(越低越难打)
“Backstab_Multiplier”: 1.5,
“NonHeadshot_Armor_Multiplier”: 1.0, 僵尸非爆头倍数
“Beacon_Experience_Multiplier”: 1.0,
“Full_Moon_Experience_Multiplier”: 2.0, 满月僵尸倍数
“Min_Drops”: 1, 普通僵尸掉落最小数量
“Max_Drops”: 1, 普通僵尸掉落最大数量
“Min_Mega_Drops”: 5, 最小巨型掉落数量
“Max_Mega_Drops”: 5, 最大巨型掉落数量
“Min_Boss_Drops”: 8, 最小BOSS掉落数量
“Max_Boss_Drops”: 10, 最大BOSS掉落数量
“Slow_Movement”: true, 能否慢速移动
“Can_Stun”: true, 能否被击晕
“Only_Critical_Stuns”: true, 致命眩晕
“Weapons_Use_Player_Damage”: true, 武器使用对玩家的伤害
“Can_Target_Barricades”: true, 可以瞄准路障
“Can_Target_Structures”: true, 可以瞄准结构
“Can_Target_Vehicles”: true, 可以瞄准车辆
“Beacon_Max_Rewards”: 0, 尸潮最大奖励
“Beacon_Max_Participants”: 0, 尸潮最大参与者
“Beacon_Rewards_Multiplier”: 1.0 尸潮奖励倍数
},
“Animals”: {
“Respawn_Time”: 900.0, 重生时间(秒)
“Damage_Multiplier”: 1.0, 伤害倍数
“Armor_Multiplier”: 1.25, 护甲倍数(越低越耐打,不能低于0.001)
“Max_Instances_Tiny”: 4, 最小实例数
“Max_Instances_Small”: 8, 最小实例数
“Max_Instances_Medium”: 16, 最大实例数中
“Max_Instances_Large”: 32, 最大实例数
“Max_Instances_Insane”: 64, 最大实例疯狂
“Weapons_Use_Player_Damage”: true 武器 玩家 伤害
},
“Barricades”: {
“Decay_Time”: 604800, 玩家超过该时间未上线建筑自动清理,单位秒
“Armor_Lowtier_Multiplier”: 1.0, 建筑无敌 0.0则无敌
“Armor_Hightier_Multiplier”: 0.5, 建筑无敌 0.0则无敌
“Gun_Lowcal_Damage_Multiplier”: 1.0,
“Gun_Highcal_Damage_Multiplier”: 1.0,
“Melee_Damage_Multiplier”: 1.0, 近战伤害乘数
“Allow_Item_Placement_On_Vehicle”: true, 允许在车辆上放置物品
“Allow_Trap_Placement_On_Vehicle”: true, 允许在车辆上放置陷阱
“Max_Item_Distance_From_Hull”: 64.0,距载体的最大距离
“Max_Trap_Distance_From_Hull”: 16.0 距载体的最大陷阱距离
},
“Structures”: {
“Decay_Time”: 604800, 玩家超过该时间未上线障碍物自动清理,单位秒
“Armor_Lowtier_Multiplier”: 1.0, 建筑无敌 0.0则无敌
“Armor_Hightier_Multiplier”: 0.5, 建筑无敌 0.0则无敌
“Gun_Lowcal_Damage_Multiplier”: 1.0,
“Gun_Highcal_Damage_Multiplier”: 1.0,
“Melee_Damage_Multiplier”: 1.0 近战伤害乘数
},
“Players”: {
“Health_Regen_Min_Food”: 85, 生命恢复饥饿最低要求
“Health_Regen_Min_Water”: 85, 生命恢复饥渴最低要求
“Health_Regen_Ticks”: 60, 生命恢复时间
“Food_Use_Ticks”: 350, 食物消化周期
“Food_Damage_Ticks”: 15, 饥饿掉血周期
“Water_Use_Ticks”: 320, 水消耗周期
“Water_Damage_Ticks”: 20, 饥渴掉血周期
“Virus_Infect”: 50, 健康最低值(低于会被感染)
“Virus_Use_Ticks”: 125, 健康降低周期
“Virus_Damage_Ticks”: 25, 被感染掉血周期
“Leg_Regen_Ticks”: 750, 骨折恢复周期
“Bleed_Damage_Ticks”: 7, 流血伤害周期
“Bleed_Regen_Ticks”: 15, 流血恢复周期
“Armor_Multiplier”: 1.0, 护甲倍数
“Experience_Multiplier”: 1.0, 经验别墅
“Detect_Radius_Multiplier”: 1.25, 检测半径倍数(发现敌人在地图上)
“Ray_Aggressor_Distance”: 8.0, 子弹/伤害射线进攻者距离
“Lose_Skills_PvP”: 0.5, PVP死亡丢失技能百分比(不掉:1.0)
“Lose_Skills_PvE”: 0.5, PVE死亡丢失技能百分比(不掉:1.0)
“Lose_Items_PvP”: 0.99, PVP死亡丢失物品百分比(不掉:0.0)
“Lose_Items_PvE”: 1.0, PVE死亡丢失物品百分比(不掉:0.0)
“Lose_Clothes_PvP”: true, PVP死亡丢失装备(不掉:false)
“Lose_Clothes_PvE”: true, PVE死亡丢失装备(不掉:false)
“Lose_Weapons_PvP”: true, PVP死亡丢失武器(不掉:false)
“Lose_Weapons_PvE”: true, PVE死亡丢失武器(不掉:false)
“Can_Hurt_Legs”: true, 是否高空掉落伤害
“Can_Break_Legs”: true, 能否骨折
“Can_Fix_Legs”: true, 能否恢复骨折
“Can_Start_Bleeding”: true, 能否流血
“Can_Stop_Bleeding”: true, 能否止血
“Spawn_With_Max_Skills”: false, 是否最大技能
“Spawn_With_Stamina_Skills”: false, 耐力是否最大技能
“Allow_Instakill_Headshots”: true, 允许Instakill爆头
“Allow_Per_Character_Saves”: true 允许保存每个字符
},
“Objects”: {
“Binary_State_Reset_Multiplier”: 1.0, 生成重置倍数
“Fuel_Reset_Multiplier”: 1.0, 燃料重生倍数
“Water_Reset_Multiplier”: 1.0, 水重生倍数
“Resource_Reset_Multiplier”: 1.0, 资源重生倍数
“Resource_Drops_Multiplier”: 1.0, 资源掉落倍数
“Rubble_Reset_Multiplier”: 1.0, 碎岩重生倍数
“Allow_Holiday_Drops”: true, 允许假期掉落
“Items_Obstruct_Tree_Respawns”: true 是否会物品阻碍树木重生
},
“Events”: {
“Rain_Frequency_Min”: 3.0, 最小下雨频率(为0不下雨)
“Rain_Frequency_Max”: 7.0, 最大下雨频率(为0不下雨)
“Rain_Duration_Min”: 0.1, 下雨最小持续时间
“Rain_Duration_Max”: 0.5, 下雨最大持续时间
“Snow_Frequency_Min”: 1.3, 最小下雪频率
“Snow_Frequency_Max”: 4.6, 最大下雪频率
“Snow_Duration_Min”: 0.2, 下雪最小持续时间
“Snow_Duration_Max”: 0.5, 下雪最小持续时间
“Airdrop_Frequency_Min”: 0.5, 最小空投频率
“Airdrop_Frequency_Max”: 5.0, 最大空投频率
“Airdrop_Speed”: 100.0, 空投速度
“Airdrop_Force”: 8.0, 空投力量
“Arena_Min_Players”: 2, 大逃杀开始最少玩家
“Arena_Compactor_Damage”: 10, 大逃杀范围圈伤害
“Arena_Clear_Timer”: 5, 大逃杀清除计时器秒
“Arena_Finale_Timer”: 10, 大逃杀最终倒计时秒
“Arena_Restart_Timer”: 15, 大逃杀重启倒计时秒
“Arena_Compactor_Delay_Timer”: 1, 大逃杀范围圈延时倒计时
“Arena_Compactor_Pause_Timer”: 5, 大逃杀范围圈暂停计时
“Use_Airdrops”: true, 使用空投
“Arena_Use_Compactor_Pause”: true, 大逃杀范围圈暂停
“Arena_Compactor_Speed_Tiny”: 0.5, 大逃杀范围圈收缩最小圈
“Arena_Compactor_Speed_Small”: 1.5, 大逃杀范围圈收缩小圈
“Arena_Compactor_Speed_Medium”: 3.0, 大逃杀范围圈收缩正常圈
“Arena_Compactor_Speed_Large”: 4.5, 大逃杀范围圈收缩大圈
“Arena_Compactor_Speed_Insane”: 6.0, 大逃杀范围圈收缩超大圈
“Arena_Compactor_Shrink_Factor”: 0.5 大逃杀范围圈收缩数
},
“Gameplay”: {
“Repair_Level_Max”: 2, 最大维修等级
“Hitmarkers”: true, 命中显示红色标记
“Crosshair”: false, 十字线瞄准
“Ballistics”: true, 是否有弹道
“Chart”: true, 是否有地图
“Satellite”: false, 卫星
“Compass”: false, 方向指南针
“Group_Map”: true, 组成员显示在地图上
“Group_HUD”: true, 组成员HUD
“Group_Player_List”: true, 显示组列表
“Allow_Static_Groups”: true, 允许静态组
“Allow_Dynamic_Groups”: true, 允许动态组
“Allow_Shoulder_Camera”: true, 允许玩家视角
“Can_Suicide”: true, 自杀
“Friendly_Fire”: true, 友好之火
“Bypass_Buildable_Mobility”: false, 绕过可构建的移动性
“Timer_Exit”: 10, 退出游戏时间
“Timer_Respawn”: 10, 重生时间
“Timer_Home”: 30, 回家时间
“Timer_Leave_Group”: 10, 离开组的时间
“Max_Group_Members”: 0 最大组成员人数
}
},
“Normal”: { 这个难度对应服务器难度中的Normal,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config
“Items”: {
“Spawn_Chance”: 0.3,
“Despawn_Dropped_Time”: 1800.0,
“Despawn_Natural_Time”: 1800.0,
“Respawn_Time”: 1800.0,
“Quality_Full_Chance”: 0.15,
“Quality_Multiplier”: 1.0,
“Gun_Bullets_Full_Chance”: 0.1,
“Gun_Bullets_Multiplier”: 0.7,
“Magazine_Bullets_Full_Chance”: 0.1,
“Magazine_Bullets_Multiplier”: 0.5,
“Crate_Bullets_Full_Chance”: 0.4,
“Crate_Bullets_Multiplier”: 1.0,
“Has_Durability”: true
},
“Vehicles”: {
“Has_Battery_Chance”: 0.25,
“Min_Battery_Charge”: 0.1,
“Max_Battery_Charge”: 0.5,
“Has_Tire_Chance”: 0.5,
“Respawn_Time”: 3600.0,
“Unlocked_After_Seconds_In_Safezone”: 3600.0,
“Armor_Multiplier”: 1.0,
“Child_Explosion_Armor_Multiplier”: 1.0,
“Gun_Lowcal_Damage_Multiplier”: 1.0,
“Gun_Highcal_Damage_Multiplier”: 1.2,
“Melee_Damage_Multiplier”: 1.0,
“Max_Instances_Tiny”: 4,
“Max_Instances_Small”: 8,
“Max_Instances_Medium”: 16,
“Max_Instances_Large”: 32,
“Max_Instances_Insane”: 64
},
“Zombies”: {
“Spawn_Chance”: 0.5,
“Loot_Chance”: 0.7,
“Crawler_Chance”: 0.1,
“Sprinter_Chance”: 0.1,
“Flanker_Chance”: 0.05,
“Burner_Chance”: 0.05,
“Acid_Chance”: 0.05,
“Boss_Electric_Chance”: 0.0001,
“Boss_Wind_Chance”: 0.0001,
“Boss_Fire_Chance”: 0.0001,
“Spirit_Chance”: 0.0,
“DL_Red_Volatile_Chance”: 0.0,
“DL_Blue_Volatile_Chance”: 0.0,
“Boss_Elver_Stomper_Chance”: 0.0,
“Respawn_Day_Time”: 360.0,
“Respawn_Night_Time”: 30.0,
“Respawn_Beacon_Time”: 0.0,
“Quest_Boss_Respawn_Interval”: 600.0,
“Damage_Multiplier”: 0.75,
“Armor_Multiplier”: 1.25,
“Backstab_Multiplier”: 1.25,
“NonHeadshot_Armor_Multiplier”: 1.0,
“Beacon_Experience_Multiplier”: 1.0,
“Full_Moon_Experience_Multiplier”: 2.0,
“Min_Drops”: 1,
“Max_Drops”: 1,
“Min_Mega_Drops”: 5,
“Max_Mega_Drops”: 5,
“Min_Boss_Drops”: 8,
“Max_Boss_Drops”: 10,
“Slow_Movement”: true,
“Can_Stun”: true,
“Only_Critical_Stuns”: false,
“Weapons_Use_Player_Damage”: false,
“Can_Target_Barricades”: true,
“Can_Target_Structures”: true,
“Can_Target_Vehicles”: true,
“Beacon_Max_Rewards”: 0,
“Beacon_Max_Participants”: 0,
“Beacon_Rewards_Multiplier”: 1.0
},
“Animals”: {
“Respawn_Time”: 900.0,
“Damage_Multiplier”: 1.0,
“Armor_Multiplier”: 1.25,
“Max_Instances_Tiny”: 4,
“Max_Instances_Small”: 8,
“Max_Instances_Medium”: 16,
“Max_Instances_Large”: 32,
“Max_Instances_Insane”: 64,
“Weapons_Use_Player_Damage”: true
},
“Barricades”: {
“Decay_Time”: 604800,
“Armor_Lowtier_Multiplier”: 1.0,
“Armor_Hightier_Multiplier”: 0.5,
“Gun_Lowcal_Damage_Multiplier”: 1.0,
“Gun_Highcal_Damage_Multiplier”: 1.0,
“Melee_Damage_Multiplier”: 1.0,
“Allow_Item_Placement_On_Vehicle”: true,
“Allow_Trap_Placement_On_Vehicle”: true,
“Max_Item_Distance_From_Hull”: 64.0,
“Max_Trap_Distance_From_Hull”: 16.0
},
“Structures”: {
“Decay_Time”: 604800,
“Armor_Lowtier_Multiplier”: 1.0,
“Armor_Hightier_Multiplier”: 0.5,
“Gun_Lowcal_Damage_Multiplier”: 1.0,
“Gun_Highcal_Damage_Multiplier”: 1.0,
“Melee_Damage_Multiplier”: 1.0
},
“Players”: {
“Health_Regen_Min_Food”: 85,
“Health_Regen_Min_Water”: 85,
“Health_Regen_Ticks”: 60,
“Food_Use_Ticks”: 350,
“Food_Damage_Ticks”: 15,
“Water_Use_Ticks”: 320,
“Water_Damage_Ticks”: 20,
“Virus_Infect”: 50,
“Virus_Use_Ticks”: 125,
“Virus_Damage_Ticks”: 25,
“Leg_Regen_Ticks”: 750,
“Bleed_Damage_Ticks”: 7,
“Bleed_Regen_Ticks”: 15,
“Armor_Multiplier”: 1.0,
“Experience_Multiplier”: 1.0,
“Detect_Radius_Multiplier”: 1.25,
“Ray_Aggressor_Distance”: 8.0,
“Lose_Skills_PvP”: 0.5,
“Lose_Skills_PvE”: 0.5,
“Lose_Items_PvP”: 0.99,
“Lose_Items_PvE”: 1.0,
“Lose_Clothes_PvP”: true,
“Lose_Clothes_PvE”: true,
“Lose_Weapons_PvP”: true,
“Lose_Weapons_PvE”: true,
“Can_Hurt_Legs”: true,
“Can_Break_Legs”: true,
“Can_Fix_Legs”: true,
“Can_Start_Bleeding”: true,
“Can_Stop_Bleeding”: true,
“Spawn_With_Max_Skills”: false,
“Spawn_With_Stamina_Skills”: false,
“Allow_Instakill_Headshots”: true,
“Allow_Per_Character_Saves”: true
},
“Objects”: {
“Binary_State_Reset_Multiplier”: 1.0,
“Fuel_Reset_Multiplier”: 1.0,
“Water_Reset_Multiplier”: 1.0,
“Resource_Reset_Multiplier”: 1.0,
“Resource_Drops_Multiplier”: 1.0,
“Rubble_Reset_Multiplier”: 1.0,
“Allow_Holiday_Drops”: true,
“Items_Obstruct_Tree_Respawns”: true
},
“Events”: {
“Rain_Frequency_Min”: 3.0,
“Rain_Frequency_Max”: 7.0,
“Rain_Duration_Min”: 0.1,
“Rain_Duration_Max”: 0.5,
“Snow_Frequency_Min”: 1.3,
“Snow_Frequency_Max”: 4.6,
“Snow_Duration_Min”: 0.2,
“Snow_Duration_Max”: 0.5,
“Airdrop_Frequency_Min”: 0.5,
“Airdrop_Frequency_Max”: 5.0,
“Airdrop_Speed”: 100.0,
“Airdrop_Force”: 8.0,
“Arena_Min_Players”: 2,
“Arena_Compactor_Damage”: 10,
“Arena_Clear_Timer”: 5,
“Arena_Finale_Timer”: 10,
“Arena_Restart_Timer”: 15,
“Arena_Compactor_Delay_Timer”: 1,
“Arena_Compactor_Pause_Timer”: 5,
“Use_Airdrops”: true,
“Arena_Use_Compactor_Pause”: true,
“Arena_Compactor_Speed_Tiny”: 0.5,
“Arena_Compactor_Speed_Small”: 1.5,
“Arena_Compactor_Speed_Medium”: 3.0,
“Arena_Compactor_Speed_Large”: 4.5,
“Arena_Compactor_Speed_Insane”: 6.0,
“Arena_Compactor_Shrink_Factor”: 0.5
},
“Gameplay”: {
“Repair_Level_Max”: 2,
“Hitmarkers”: true,
“Crosshair”: false,
“Ballistics”: true,
“Chart”: true,
“Satellite”: false,
“Compass”: false,
“Group_Map”: true,
“Group_HUD”: true,
“Group_Player_List”: true,
“Allow_Static_Groups”: true,
“Allow_Dynamic_Groups”: true,
“Allow_Shoulder_Camera”: true,
“Can_Suicide”: true,
“Friendly_Fire”: true,
“Bypass_Buildable_Mobility”: false,
“Timer_Exit”: 10,
“Timer_Respawn”: 10,
“Timer_Home”: 30,
“Timer_Leave_Group”: 10,
“Max_Group_Members”: 0
}
},
“Hard”: { 这个难度对应服务器难度中的Hard,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config
“Items”: {
“Spawn_Chance”: 0.3,
“Despawn_Dropped_Time”: 1800.0,
“Despawn_Natural_Time”: 1800.0,
“Respawn_Time”: 1800.0,
“Quality_Full_Chance”: 0.15,
“Quality_Multiplier”: 1.0,
“Gun_Bullets_Full_Chance”: 0.1,
“Gun_Bullets_Multiplier”: 0.7,
“Magazine_Bullets_Full_Chance”: 0.1,
“Magazine_Bullets_Multiplier”: 0.5,
“Crate_Bullets_Full_Chance”: 0.4,
“Crate_Bullets_Multiplier”: 1.0,
“Has_Durability”: true
},
“Vehicles”: {
“Has_Battery_Chance”: 0.25,
“Min_Battery_Charge”: 0.1,
“Max_Battery_Charge”: 0.5,
“Has_Tire_Chance”: 0.5,
“Respawn_Time”: 3600.0,
“Unlocked_After_Seconds_In_Safezone”: 3600.0,
“Armor_Multiplier”: 1.0,
“Child_Explosion_Armor_Multiplier”: 1.0,
“Gun_Lowcal_Damage_Multiplier”: 1.0,
“Gun_Highcal_Damage_Multiplier”: 1.2,
“Melee_Damage_Multiplier”: 1.0,
“Max_Instances_Tiny”: 4,
“Max_Instances_Small”: 8,
“Max_Instances_Medium”: 16,
“Max_Instances_Large”: 32,
“Max_Instances_Insane”: 64
},
“Zombies”: {
“Spawn_Chance”: 0.5,
“Loot_Chance”: 0.7,
“Crawler_Chance”: 0.1,
“Sprinter_Chance”: 0.1,
“Flanker_Chance”: 0.05,
“Burner_Chance”: 0.05,
“Acid_Chance”: 0.05,
“Boss_Electric_Chance”: 0.0001,
“Boss_Wind_Chance”: 0.0001,
“Boss_Fire_Chance”: 0.0001,
“Spirit_Chance”: 0.0,
“DL_Red_Volatile_Chance”: 0.0,
“DL_Blue_Volatile_Chance”: 0.0,
“Boss_Elver_Stomper_Chance”: 0.0,
“Respawn_Day_Time”: 360.0,
“Respawn_Night_Time”: 30.0,
“Respawn_Beacon_Time”: 0.0,
“Quest_Boss_Respawn_Interval”: 600.0,
“Damage_Multiplier”: 1.5,
“Armor_Multiplier”: 0.1,
“Backstab_Multiplier”: 1.5,
“NonHeadshot_Armor_Multiplier”: 2.0,
“Beacon_Experience_Multiplier”: 1.0,
“Full_Moon_Experience_Multiplier”: 2.0,
“Min_Drops”: 1,
“Max_Drops”: 1,
“Min_Mega_Drops”: 5,
“Max_Mega_Drops”: 5,
“Min_Boss_Drops”: 8,
“Max_Boss_Drops”: 10,
“Slow_Movement”: true,
“Can_Stun”: true,
“Only_Critical_Stuns”: true,
“Weapons_Use_Player_Damage”: true,
“Can_Target_Barricades”: true,
“Can_Target_Structures”: true,
“Can_Target_Vehicles”: true,
“Beacon_Max_Rewards”: 0,
“Beacon_Max_Participants”: 0,
“Beacon_Rewards_Multiplier”: 1.0
},
“Animals”: {
“Respawn_Time”: 900.0,
“Damage_Multiplier”: 1.0,
“Armor_Multiplier”: 1.25,
“Max_Instances_Tiny”: 4,
“Max_Instances_Small”: 8,
“Max_Instances_Medium”: 16,
“Max_Instances_Large”: 32,
“Max_Instances_Insane”: 64,
“Weapons_Use_Player_Damage”: true
},
“Barricades”: {
“Decay_Time”: 604800,
“Armor_Lowtier_Multiplier”: 1.0,
“Armor_Hightier_Multiplier”: 0.5,
“Gun_Lowcal_Damage_Multiplier”: 1.0,
“Gun_Highcal_Damage_Multiplier”: 1.0,
“Melee_Damage_Multiplier”: 1.0,
“Allow_Item_Placement_On_Vehicle”: true,
“Allow_Trap_Placement_On_Vehicle”: true,
“Max_Item_Distance_From_Hull”: 64.0,
“Max_Trap_Distance_From_Hull”: 16.0
},
“Structures”: {
“Decay_Time”: 604800,
“Armor_Lowtier_Multiplier”: 1.0,
“Armor_Hightier_Multiplier”: 0.5,
“Gun_Lowcal_Damage_Multiplier”: 1.0,
“Gun_Highcal_Damage_Multiplier”: 1.0,
“Melee_Damage_Multiplier”: 1.0
},
“Players”: {
“Health_Regen_Min_Food”: 85,
“Health_Regen_Min_Water”: 85,
“Health_Regen_Ticks”: 60,
“Food_Use_Ticks”: 350,
“Food_Damage_Ticks”: 15,
“Water_Use_Ticks”: 320,
“Water_Damage_Ticks”: 20,
“Virus_Infect”: 50,
“Virus_Use_Ticks”: 125,
“Virus_Damage_Ticks”: 25,
“Leg_Regen_Ticks”: 750,
“Bleed_Damage_Ticks”: 7,
“Bleed_Regen_Ticks”: 15,
“Armor_Multiplier”: 1.0,
“Experience_Multiplier”: 1.0,
“Detect_Radius_Multiplier”: 1.25,
“Ray_Aggressor_Distance”: 8.0,
“Lose_Skills_PvP”: 0.5,
“Lose_Skills_PvE”: 0.5,
“Lose_Items_PvP”: 0.99,
“Lose_Items_PvE”: 1.0,
“Lose_Clothes_PvP”: true,
“Lose_Clothes_PvE”: true,
“Lose_Weapons_PvP”: true,
“Lose_Weapons_PvE”: true,
“Can_Hurt_Legs”: true,
“Can_Break_Legs”: true,
“Can_Fix_Legs”: true,
“Can_Start_Bleeding”: true,
“Can_Stop_Bleeding”: true,
“Spawn_With_Max_Skills”: false,
“Spawn_With_Stamina_Skills”: false,
“Allow_Instakill_Headshots”: true,
“Allow_Per_Character_Saves”: true
},
“Objects”: {
“Binary_State_Reset_Multiplier”: 1.0,
“Fuel_Reset_Multiplier”: 1.0,
“Water_Reset_Multiplier”: 1.0,
“Resource_Reset_Multiplier”: 1.0,
“Resource_Drops_Multiplier”: 1.0,
“Rubble_Reset_Multiplier”: 1.0,
“Allow_Holiday_Drops”: true,
“Items_Obstruct_Tree_Respawns”: true
},
“Events”: {
“Rain_Frequency_Min”: 3.0,
“Rain_Frequency_Max”: 7.0,
“Rain_Duration_Min”: 0.1,
“Rain_Duration_Max”: 0.5,
“Snow_Frequency_Min”: 1.3,
“Snow_Frequency_Max”: 4.6,
“Snow_Duration_Min”: 0.2,
“Snow_Duration_Max”: 0.5,
“Airdrop_Frequency_Min”: 0.5,
“Airdrop_Frequency_Max”: 5.0,
“Airdrop_Speed”: 100.0,
“Airdrop_Force”: 8.0,
“Arena_Min_Players”: 2,
“Arena_Compactor_Damage”: 10,
“Arena_Clear_Timer”: 5,
“Arena_Finale_Timer”: 10,
“Arena_Restart_Timer”: 15,
“Arena_Compactor_Delay_Timer”: 1,
“Arena_Compactor_Pause_Timer”: 5,
“Use_Airdrops”: true,
“Arena_Use_Compactor_Pause”: true,
“Arena_Compactor_Speed_Tiny”: 0.5,
“Arena_Compactor_Speed_Small”: 1.5,
“Arena_Compactor_Speed_Medium”: 3.0,
“Arena_Compactor_Speed_Large”: 4.5,
“Arena_Compactor_Speed_Insane”: 6.0,
“Arena_Compactor_Shrink_Factor”: 0.5
},
“Gameplay”: {
“Repair_Level_Max”: 2,
“Hitmarkers”: true,
“Crosshair”: false,
“Ballistics”: true,
“Chart”: true,
“Satellite”: false,
“Compass”: false,
“Group_Map”: true,
“Group_HUD”: true,
“Group_Player_List”: true,
“Allow_Static_Groups”: true,
“Allow_Dynamic_Groups”: true,
“Allow_Shoulder_Camera”: true,
“Can_Suicide”: true,
“Friendly_Fire”: true,
“Bypass_Buildable_Mobility”: false,
“Timer_Exit”: 10,
“Timer_Respawn”: 10,
“Timer_Home”: 30,
“Timer_Leave_Group”: 10,
“Max_Group_Members”: 0
}
}
}

作者:xiaosu  创建时间:2025-03-21 19:43
最后编辑:xiaosu  更新时间:2025-04-10 20:54